Escape The Manor
It all started when…
Tagline
A highly skilled assassin is poisoned and must escape manor of his rival.
Story
An assassin by the name of Agent Black is invited to a diner with a rival Agent Red to make a truce and perhaps team up on a job. During the meal, Agent Black realizes his soup has been poisoned. He immediately assumes it’s Agent Red and runs over to her to take her out. Her drone guard’s block you and she escapes. Agent Black takes out the guards in the dining room but now all the manors alarms are alerted. The manor is a 4-story tall tower in the middle of a tropical jungle, and Agent Black is on the top, he must escape with his life.
The player assumes the role of Agent Black. They must escape the manor while being poisoned, which slowly blurs Agent Black’s vision and takes health (medicine Pickups help give relief), all while taking out the manor’s guards and droids, wall running, dangerous traps and solving various puzzles to unlock passageways to your escape!
Location/Setting
4-story modern state of the art manor of Agent Red in the middle of a tropical jungle
Mission Objective
Escape the manor overcoming poison, traps and enemies
Gameplay Mechanics
Platforming, Shooting, Puzzle solving
Special Mechanics
Wall Run, Slow Motion, Dash
Playable Characters
Agent Black - A young yet super talented agent with great agility, and talent for associations. New to his current agency
Enemies
Turrets, Aerial Drones, Kamikaze-like Ground units
Boss
Agent Red - Very talented, veteran rival agent of Agent Black. Poisons Agent Black at a diner in her manor due to assassination suspensions, then attempts to flee.
Combat abilities: Ground pound attack, shooting and dashing (w/ smoke cloud)
Non Playable Characters (NPC’s)
Cat or Daughter <--CUT
Victory Conditions
Reach the jungle across the river and defeat Agent Red
Failure Conditions
Die by enemies, traps, water and falling from waterfall
Emotions
Desperation and overwhelming odds
Thrill
Trapped
Alone
Betrayed
Confusion
Tension
Mission Walk Through
IGC: Poisoned at diner, Agent Red flees
Movement tutorial, minor exploration, collection - With half health due to consuming poison, walk around the manor’s dining room and kitchen to find health packs to regain health and open the dining room door.
IGC: Manor emergency mode/hallway explosion
Run, double jump and wall run tutorial during minor platforming - Agent Red has put the manor in alert mode in an attempt to kill you if you survive the poison. Player must use their agility in jumping and wall running to get across the damaged hallway
First puzzle, crouch and fire weapon tutorial - In the smoke room, plater must find a way past the manor’s security system lasers and power on up the door to continue his escape
Combat, slow motion and dash tutorial - In the manor’s great hall, flying security drones and kamikaze-like bots appear to stop players escape. Player must kill all enemies to open hall doors.
Puzzle, dashing, jumping - (Optional Room) Player can access room on the 2nd floor of the great hall that leads to a puzzle. It's in a prestige office but with security lasers. Player must open door by activating 4 power nodes by dashing and avoiding lasers.
Light platforming - Lobby area, elevator is not functioning. Player must platform up and shoot out a ceiling vent to escape out through the elevator shaft.
Wall running - Player must combine wall running and jumping to get out of the elevator shaft area and to the exit vent
Puzzle, platforming, wall running - Vent leads player down to sewer. Player must solve puzzle to exit sewer. The puzzle has 3 power supply nodes that activate lifts that lead to the exit, yet only two can be activated at a time.
Combat, wall running - Player must escape enemies in utility room by using the help of wall running.
On-rails combat, light platforming and light wall running - From the utility room to the river, player must summon the available jet ski and escape up the river all while fighting off enemies alongside the river. River ends in a waterfall, the player must jump off jet ski and on to the adjacent land.
Boss fight - Agent Red is waiting for player after the river, player must defeat her to win the game.
IGC: Agent Black escapes and is victorious, now he wants answers
Inspiration
Uncharted 4, Asgard’s Wrath Beach Level, and TitanFall 2
Level Flow
Pacing and progressing through level